package org.example.business_logic.component;

import org.example.physics_engine.body.Transform;
import org.example.physics_engine.geometry.Vector2d;
import org.example.physics_engine.geometry.shapes.Triangle;

public class TriangleBarrier extends Triangle {
    public TriangleBarrier() {
    }

    public TriangleBarrier(Vector2d[] vertices) {
        super(vertices);
    }

    public TriangleBarrier(Vector2d[] vertices, Transform transform) {
        super(vertices, transform);
    }
}
